Kandinsky S2V 1.0: Open-Weight Talking Avatar Models Released Under MIT License
Kandinsky Lab, the team behind Sber's Kandinsky models, has released the code and weights for Kandinsky S2V 1.0, two models that animate a full person from a single image and a voice track. They are MIT-licensed, but require a GPU with 48 GB of VRAM or more.

Kandinsky Lab, the team behind Sber’s Kandinsky models, has released Kandinsky S2V 1.0, a family of “speech-to-video” models that transforms an image and a voice track into a video of a talking person. The code is available on GitHub and the weights on Hugging Face; the specialized outlet mlllm.io reported on it on November 3, 2026. Both the code and the weights are under the MIT license, allowing for commercial use. That is rare for this type of tool, which is currently dominated by proprietary avatar and lip-sync services.
The whole body, not just the mouth
The README emphasizes one key point: the entire figure is animated, not just the head. Using a reference image, a voice recording, and a short description, the model generates video at 25 frames per second where lip movements, facial expressions, posture, and gestures align with the speech. Output is available in standard definition or HD, matching the aspect ratio of the initial image. Extended speeches are generated in 5-second blocks connected by a memory buffer of previous frames.
Two sizes are offered: Lite with 2 billion parameters and Pro with 21 billion, each featuring a faster distilled version. Technically, the models build upon Kandinsky 5.0 Video and use Qwen2.5-Omni to process both text and audio, replacing standard audio encoders. The team reports training them on 1.17 million single-speaker clips, captioned in both English and Russian. Integration with the Diffusers library exists, though it has not yet been rolled into a public release.
| Setup (H100) | Time per 1 s of video | Peak memory |
|---|---|---|
| Lite 2B distilled | 8.7 s | 57 GiB |
| Lite 2B | 44 s | 57 GiB |
| Pro 21B distilled | 41.5 s | 46 GiB |
| Pro 21B | 189 s | 46 GiB |
Open, but demanding
While the license is open, the hardware requirements are decidedly steep. The repository calls for an NVIDIA GPU with 48 GB or more of VRAM, and 80 GB for HD. A decoder spatial tiling option lowers the requirement to around 28 GB, though with slightly visible seams. Even distilled, the Lite version takes nearly 9 seconds to produce a single second of video on an H100. There is no API and no pricing: this is a research release, accompanied by an online demo on Hugging Face.
Regarding output quality, the figures come strictly from the team. They claim that in blind comparisons, the Pro version performs on par with or better than the leading open-source model as well as two unnamed commercial offerings, and that it is favored for lip sync. No independent benchmarks have been published yet.
Our take
For creators and UGC studios, the appeal is obvious: a full-body avatar model that is commercially usable and customizable, without requiring a recurring subscription. The barrier to entry shifts entirely to hardware, limiting local deployment to well-equipped production studios or cloud providers looking to integrate it. The most significant concern remains ethical: the model animates a real person from just a single photo, using a voice that may not even belong to them. The repository requests that users only work with images of individuals who have given their consent and refrain from passing off outputs as authentic recordings, but an MIT license provides no legal mechanism to enforce this.
Sources
- GitHub — kandinskylab/kandinsky-s2v (README) Primary source
- Kandinsky S2V 1.0 — project page Primary source
- Hugging Face — Kandinsky-S2V-1.0-Pro model card Primary source
- GitHub — kandinskylab/kandinsky-5 (README, link to presentation on Sberbank's Habr blog) Primary source — Kandinsky Lab's affiliation with Sber
- mlllm.io — Sber open-sources Kandinsky Avatar 1.0 talking video avatars (November 3, 2026) Secondary source — Attribution to Sber and publication date
A primary source comes directly from the company, lab or organization concerned. A secondary source reports the information without being its author: we flag it as such. Spotted an error? See our corrections policy.

